
Nine new Star Trek captains belly up to the bar to tell their tales of adventure and romance, of triumph and tragedy, of duty and honor, of debts paid and prices exacted.
Ship

Nine new Star Trek captains belly up to the bar to tell their tales of adventure and romance, of triumph and tragedy, of duty and honor, of debts paid and prices exacted.

Before he joined the crew of the U.S.S. da Vinci as their linguist, Dr. Bartholomew Faulwell served as a Starfleet cryptographer during the Dominion War. Once he was assigned with a team of specialists to a secret starbase near Dominion-controlled territory to listen in on enemy communications. At first the assignment is routine, but soon they discover vital intelligence that may change the face of the war!

During the Dominion War, the Miradorn allied themselves with the Dominion. Now, in the wake of the Alpha Quadrant's victory in that war, the Miradorn are eager to improve their relationship with the Federation - especially in light of the numerous dangerous devices the Dominion left behind. Now, the S.C.E. team on the U.S.S. da Vinci must deactivate the rest of the devices before they become responsible for wiping out the entire Miradorn species.

When a Federation world suffers a planet-wide blackout, it's the S.C.E. to the rescue. While Commander Gomez and her team of engineers work to help keep the planet from falling into chaos, the ship's linguist, Bart Faulwell, is given a special assignment: find the Asarion linguist named Jewlan -- who triggered the blackout with what appears to be a weapon in an archaeological dig.

While repairing an observation post, P8 Blue and Domenica Corsi find themselves caught in the middle of an interplanetary conflict involving a pre-warp civilization -- with one side unwilling to fight, even to defend themselves. Unable to stand idly by and allow a slaughter to take place, Corsi and Blue must risk breaking the Prime Directive in a fight that they may not even win.

Centuries ago, the S.S. Mariposa transported two sets of colonists, the Bringloidi and a group of scientists, to new worlds. Over a decade ago, the Enterprise brought the colonies back together as a solution to two problems. However, the union has not been as fruitful as Captain Picard had hoped, and now the S.C.E. team of the U.S.S. da Vinci has been called in to solve the Mariposans problem.

Trapped on a strange world, Dr. Elizabeth Lense finds herself aiding the Jabari freedom fighters as their new medic. Unknown to her, though, Bashir is alive, recovering in a Kornak military facility, where he becomes the focus of a power struggle between the medical and military personnel in the hospital.

While traveling to a medical conference, the Runabout Missouri encounters a strange anomaly that sends the runabout crashing to the surface of an unknown planet, leaving its two passengers - Dr. Elizabeth Lense and Dr. Julian Bashir separated. Trapped with no hope of rescue, both Lense and Bashir must find their way on a primitive world ... or die.

Ten years ago, Corsi served on the U.S.S. Roosevelt. On a trip to the Federation world of Izar, Corsi was assigned to work with a local peace officer named Christine Vale to try to solve a multiple homicide. But the trail of evidence leads down a road Corsi refuses to take - a decision that will have tragic consequences for the young officer.

A team from the da Vinci must determine the extent to which the Dominion contaminated the pre-warp civilization on Coroticus III was under observation by the Federation - but that's the least of the S.C.E.'s problems, as they uncover a mass-murderer, who may be the Starfleet officer left behind.

When the da Vinci arrives at an old spacedock they find that Gomez has taken the station hostage, and is making insane demands. No one is more surprised than Gomez herself, who is trapped inside Hidalgo's control center with no way out - and no way to stop her shipmates from thinking she's gone mad.

Almost a year after the S.C.E. crew helped Lieutenant Nog of Deep Space None salvage the hulk of DS9's sister station Empok Nor, a booby trap left behind by the Androssi threatens the Bajoran system. But the potential damage may be greater than the combined crews of the da Vinci and DS9 can handle.

A member of the da Vinci crew is found dead in his quarters. With all the technology at Starfleet's disposal, no forensic evidence can be found to explain the fatality. With the possibility of an unknown murderer on board, Corsi must use all her training to solve the mystery - before another body falls.

The da Vinci 's latest mission involves bringing precious cargo to the Mu Arae system - an entire world that, through a miraculous feat of engineering, is being stored in a small, pyramid-shaped box. Unfortunately, a hostile species wants the pyramid - and its amazing technology - for itself, and won't hesitate to go through the da Vinci to get it.

The practical jokes aboard the holodeck re-creation of the prototype vessel Hyperion have taken a turn for the deadly - the fail-safes have been overridden, and Stevens, Tev, and a shipload of cadets, one of whom is probably responsible for their predicament, are trapped inside.

Fabian Stevens helps an old friend and some eager young Starfleet Academy cadets test a new prototype vessel. Meanwhile, Captain David Gold faces one of the greatest challenges of his career: marrying off his daughter to a Klingon ambassador's son. Unfortunately, the ambassador has very particular ideas about the ceremony...

A derelict vessel heading straight for the inhabited world of Locra needs to be diverted to avoid catastrophe. The S.C.E. team must figure out how to operate the vessel before it crashes and destroys the Locra civilization. As Commander Sonya Gomez and her team try to unlock the secrets of the ship, Captain David Gold must find out what the Locra are hiding.

The U.S.S. da Vinci is sent to Vemlar to aid in the construction of a new research-and-development facility, run by an interstellar business tycoon named Rod Portlyn. But there is more to Portlyn's business dealings than meet the eye, as a group called Taru Bolivar is trying to sabotage the Vemlar project.

When the S.C.E. crew of the U.S.S. da Vinci learn their latest assignment is to Risa, they expect to find themselves in paradise. But paradise isn't what it used to be. Something is draining power from the complex weather systems that keep the planet pleasant, and if the S.C.E. doesn't determine the cause soon, Risa as they know it will cease to exist forever!

When the S.C.E. is tasked to clear away abandoned ships that are adrift in a region of space, odd occurrences start happening all over the U.S.S. da Vinci, compounded by the fact that none of their solutions for clearing the ships seems to be working. Soon, the very nature of reality becomes endangered, and Soloman must interface with a powerful alien computer.

A routine salvage operation becomes a desperate rescue mission, as the U.S.S. da Vinci encounters a failing ship with one survivor aboard: a boy who carries a most deadly disease. Even as the S.C.E. works to salvage the ship, Dr. Lense must race the clock to find a cure for the boy.

When a cultural observation probe malfunctions and crash-lands on a pre-warp world, the S.C.E. is sent in to destroy it before the technology falls into the hands of a civilization not prepared for it. Unfortunately, when Commander Gomez and her team arrive, they find that the device has already been captured by terrorist forces who intend to reverse-engineer the technology into a weapon.

The S.C.E. crew on the U.S.S. da Vinci is sent along with a Federation diplomat to act as weapons inspectors to make sure that the terms of a cease-fire and disarmament are followed. But soon the S.C.E. learns that neither side has any intention of truly disarming -- and then Tev, P8 Blue, and Soloman are captured by one side.

A colony ship careens out of control through space on the border between the Federation and the Klingon Empire. A joint rescue mission made up of both Klingon and Starfleet engineers is sent to investigate. But the S.C.E. team from the U.S.S. da Vinci and their Klingon counterparts soon find themselves with a more difficult problem than they realized. The colony isn't just out of control - it's dying.

The Tellarite colony world of Kharzh'ulla is a planet of many wonders, but its greatest feature is the Ring, a massive orbital construction, serviced by a series of "space elevators." During the Dominion War, the elevators were damaged by a Jem'Hadar attack. Now the crew of the U.S.S. da Vinci must try to save them before they collapse, endangering the planet's population.

The S.C.E. team on the U.S.S. da Vinci must enter the outer reaches of a deadly black hole known as "the Demon" in order to rescue an away team from a hidden Resaurian prison teetering on the edge of the singularity. But the Resaurians will do everything they can to preserve their secrets, and keep the da Vinci from getting out of the Demon alive!

What begins as a simple investigation of a peculiar subspace signal leads to an errand of mercy, as the da Vinci responds to a distress call - from the edge of a black hole that contains centuries-old secrets that the Resaurians will kill to protect - and both the U.S.S. da Vinci and the station may be sacrificed to the Demon in order to preserve those secrets!

During the Dominion War, Commander Salek and Lt. Commander Duffy of the S.C.E. dealt with a runaway vessel that was endangering a star system. Now, a year later, Salek's and Duffy's replacements -- Commander Gomez and Lt. Commander Tev -- are faced with the same runaway ship. Facing more than one ghost from the past, can Gomez and Tev succeed where their predecessors failed?

During the Dominion War, the U.S.S. da Vinci encountered a vessel and had to destroy it before it presented a danger to an entire star system. However, doing so proved a challenge. Now, over a year later, the S.C.E. crew must find a way to destroy a ship that is apparently unstoppable.

An investigation into a chroniton disturbance leads the da Vinci to a time-travelling Ferengi named Lant - one who is going to the past in order to "speculate" and make a fortune. Now the S.C.E. crew must follow Lant into the past in order to preserve the timelines and save the future.

Project Ishtar has reached a critical juncture. The project's first phase has had unexpected consequences that could tear Venus apart and and mean the deaths of dozens of project workers and the S.C.E.'s computer expert, the un-bonded Bynar now called Soloman.

Project Ishtar by Dr. Pascal Saadya is a bold endeavor to terraform Venus. Part of Saadya's team is a Bynar pair, 1011 and 1110, who are using their species' natural affinity for computers to increase efficiency. Saadya's hope is that they can join forces with the da Vinci's Bynar pair.

A mysterious alien vessel appears out of nowhere in San Francisco. With the aid of Captain Montgomery Scott and Miles O'Brien, the S.C.E. must investigate the alien vessel and learn if this is an attack, a first contact or something worse. What they find may land the Federation in the midst of an interdimensional war.

Captain David Gold and Commander Sonya Gomez return to their homes, to take refuge in family in the wake of tragedy. But neither commanding officer nor first officer finds the road to recovery an easy one, as each confronts demons from the past and uncertainty about the future, leading to a bitter confrontation from which neither may ever truly recover.

P8 Blue returns to her homeworld, only to find herself caught up in a web of intrigue. Strange disappearances among her fellow Nasats and odd happenings throughout her homeland have stymied local authorities. What they turn up will lead to a terrible secret from the Nasat's past, and it will take all of Blue's ingenuity to save her people -- and an entire world.

Abramowitz must participate in a ritual involving the expression of honest, naked emotion - one that has already been botched by Martin Mansur, the previous Federation representative, who is also a rival from Abramowitz's past.

An engine failure during a routine cargo run leads Corsi to confront her father, who reveals the deadly secret of the death of Corsi's uncle in a shocking tale from the Cardassian War that will change how Corsi views her family - and her relationship with Stevens - forever!

The U.S.S. da Vinci's mission to salvage the U.S.S. Orion and the deadly Wildfire warhead has gone horribly wrong. Captain Gold and Security Chief Corsi are gravely injured, and the da Vinci is literally coming apart at the seams as it drifts further and further into the deadly atmosphere of a gas giant.

The da Vinci goes on a dangerous salvage mission: to rescue the U.S.S. Orion from a gas giant. As if the turbulent atmosphere of the planet wasn't enough, the Orion is carrying the prototype of the deadly Wildfire device - a protomatter warhead that can ignite gas giants into stars.

Sent to investigate the mysterious disappearances of several Federation starships, the U.S.S. da Vinci discovers a true technological marvel: a holographic vessel. Commander Sonya Gomez and her S.C.E. team try to navigate the different holographic scenarios playing inside the "holoship," and are surprised to find the crews of the missing ships - who think they've been rescued!

A virus has erupted on Sherman's Planet and the planet's entire population, as well as the crew of the da Vinci, are now marked for death by the virulent plague! Can Dr. Elizabeth Lense find her way out of depression to determine a cure?

The Evorans have made a fantastic discovery on their homeworld: a device that predates their civilization and proves that aliens visited their world in the distant past. The U.S.S. da Vinci is sent to investigate the device and find out its true nature. But disaster strikes when a radical isolationist faction sets out to destroy all evidence that the world was once visited - and wipe out the da Vinci crew as well!

What starts as a simple rescue mission reveals something that astonishes the U.S.S. da Vinci crew - a ship full of polite, docile, and generous Ferengi! Soon, Commander Gomez and her S.C.E. team realize that the Ferengi have been taken over by Landru, an ancient super-computer, which has returned - a century after being dismantled by the crew of the Starship Enterprise - to wreak havoc once more.

The da Vinci is sent to Kursican to board and repair an out-of-control orbital prison. But the da Vinci crew finds itself in the midst of a political firestorm, as the malfunction is the result of sabotage by a group of political agitators.

Keorga is a haven for artists and musicians, a place of contemplation and artistic appreciation. When their request for a planet-running computer is denied by Starfleet, they go elsewhere; unfortunately, the instruction manual is in a language they cannot understand. A team from the U.S.S. da Vinci is brought in to help them, but soon they realize there's more to this than a simple translation problem.

A century before the heyday of the da Vinci, an engineering accident on an experimental ship sent Scotty and an S.C.E. team into uncharted space. When a group of hostile aliens demands that they leave or face the consequences, the S.C.E. must work against the clock to repair the ship or face destruction!

The crew of the U.S.S. da Vinci find Beta Argola attacked by the same superior forces that are now overwhelming the da Vinci. Overmatched by three enemy vessels, the S.C.E. crew must use all of their wits to figure out how to take on a more powerful foe. And they have to do it soon, because the miners on Beta Argola are quickly running out of time before their reactor goes critical.

Over a century before the days of the da Vinci, the Starship Enterprise encountered and deactivated a world-running computer called Landru on Beta III. In the aftermath of the incident, a team of engineers, led by Montgomery Scott, is tasked with getting Beta III back on its feet. But even in "death," Landru's influence can still be felt.